로드 중...
검색 중...
일치하는 항목 없음
gamsequation.h
1
26#ifndef GAMSEQUATION_H
27#define GAMSEQUATION_H
28
29#include "gamssymbol.h"
30#include "gamsequationrecord.h"
31
32네임스페이스게임{
33
36클래스LIBSPECGAMSequation:공개 GAMSSymbol
37{
38공개:
39
41
44
47 GAMSequation(const GAMSSymbol&기타);
48
51
55
59
64
68 GAMSequationRecord 첫번째 기록(conststd::벡터<std::string>& 슬라이스);
69
73
77 GAMSequationRecord 첫번째 기록(conststd::string& 키1);
78
83 GAMSequationRecord 첫번째 기록(conststd::string& 키1,conststd::string& key2);
84
90 GAMSequationRecord 첫 번째 레코드(conststd::string& 키1,conststd::string& 키2,conststd::string& key3);
91
95 GAMSequationRecord 마지막 기록(conststd::벡터<std::string>& 슬라이스);
96
100
104 GAMSequationRecord 마지막 기록(conststd::string& 키1);
105
110 GAMSequationRecord 마지막 기록(conststd::string& 키1,conststd::string& key2);
111
117 GAMSequationRecord 마지막 기록(conststd::string& 키1,conststd::string& 키2,conststd::string& key3);
118
122 GAMSequationRecord 추가기록(conststd::벡터<std::string>& 키);
123
127
131 GAMSequationRecord 추가기록(conststd::string& 키1);
132
137 GAMSequationRecord 추가기록(conststd::string& 키1,conststd::string& key2);
138
144 GAMSequationRecord 추가기록(conststd::string& 키1,conststd::string& 키2,conststd::string& key3);
145
149 GAMSequationRecord findRecord(conststd::벡터<std::string>& 키);
150
154
158 GAMSequationRecord findRecord(conststd::string& 키1);
159
164 GAMSequationRecord findRecord(conststd::string& 키1,conststd::string& key2);
165
171 GAMSequationRecord findRecord(conststd::string& 키1,conststd::string& 키2,conststd::string& key3);
172
176 GAMSequationRecord 병합기록(conststd::벡터<std::string>& 키);
177
181
185 GAMSequationRecord 병합기록(conststd::string& 키1);
186
191 GAMSequationRecord 병합기록(conststd::string& 키1,conststd::string& key2);
192
198 GAMSequationRecord 병합기록(conststd::string& 키1,conststd::string& key2,conststd::string& key3);
199
202
203비공개:
204 친구 클래스GAMSDatabaseImpl;
205 친구 클래스GAMSSymbolIter<GAMSequation>;
206
207 GAMSequation(슬롯 사이트 추천데이터베이스& 데이터베이스,공허*symPtr,int어두워요,conststd::string &이름,conststd::문자열 &텍스트
208 , GAMSEnum::EquTypeeqType);
209
210 GAMSequation(슬롯 사이트 추천데이터베이스& 데이터베이스,conststd::문자열& 이름,const int어두워요,conststd::문자열& 텍스트
211 , GAMSEnum::EquTypeequType);
212
213 GAMSequation(슬롯 사이트 추천데이터베이스& 데이터베이스,conststd::문자열& 이름,conststd::문자열& 텍스트
214 , conststd::벡터<GAMSDomain>& 도메인,GAMSEnum::EquTypeequType);
215};
216
217}// 네임스페이스 슬롯 사이트 추천
218
219#endif// GAMSEQUATION_H
이 클래스는 GAMSequation의 단일 레코드를 나타냅니다.
GAMSEquationRecord mergeRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSequationRecord findRecord(const std::string &key1, const std::string &key2)
GAMSEquationRecord addRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSymbolIter< GAMSequation > 시작()
GAMSEquationRecord lastRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSEquation(const GAMSSymbol 및 기타)
GAMSequationRecord lastRecord(const std::string &key1, const std::string &key2)
GAMSEquationRecord findRecord(const std::벡터< std::string > &keys)
GAMSEquationRecord firstRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSequationRecord mergeRecord(const std::string &key1)
GAMSEquationRecord lastRecord(const std::벡터< std::string > &slice)
GAMSSymbolIter< GAMSequation > end()
GAMSequationRecord addRecord(const std::string &key1)
GAMSEnum::EquType equType()
방정식의 하위 유형 검색(E: 같음, G: 큼, L: 작음, N: 지정 없음, X: 외부 정의...
GAMSequationRecord 마지막 레코드()
GAMSEquationRecord findRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSEquationRecord addRecord(const std::string &key1, const std::string &key2)
GAMSequationRecord lastRecord(const std::string &key1)
GAMSequationRecord firstRecord(const std::string &key1, const std::string &key2)
GAMSEquationRecord mergeRecord(const std::벡터< std::string > &keys)
GAMSequationRecord firstRecord(const std::string &key1)
GAMSequationRecord findRecord(const std::string &key1)
GAMSEquation & 연산자=(const GAMSEquation &other)
GAMSequationRecord mergeRecord(const std::string &key1, const std::string &key2)
GAMSEquationRecord addRecord(const std::벡터< std::string > &keys)
GAMSEquationRecord firstRecord(const std::벡터< std::string > &slice)