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gamsset.h
1
26#ifndef GAMSSET_H
27#GAMSSET_H 정의
28
29#include "gamssymbol.h"
30#include "gamssetrecord.h"
31
32네임스페이스게임{
33
36클래스LIBSPECGAMSSet:공개 GAMSSymbol
37{
38공개:
40
43
46 GAMSSet(const GAMSSymbol& 기타);
47
50
55
59
63
67 GAMSSet&연산자=(const GAMSSet& 기타);
68
72 GAMSSetRecord 첫번째 기록(conststd::벡터<std::string>& 슬라이스);
73
77
81 GAMSSetRecord 첫번째 기록(conststd::string& 키1);
82
87 GAMSSetRecord 첫 번째 레코드(conststd::string& 키1,conststd::string& key2);
88
94 GAMSSetRecord 첫 번째 레코드(conststd::string& 키1,conststd::string& 키2,conststd::string& key3);
95
99 GAMSSetRecord 마지막 기록(conststd::벡터<std::string>& 슬라이스);
100
104
108 GAMSSetRecord 마지막 기록(conststd::string& 키1);
109
114 GAMSSetRecord 마지막 기록(conststd::string& 키1,conststd::string& key2);
115
121 GAMSSetRecord 마지막 기록(conststd::string& 키1,conststd::string& 키2,conststd::string& key3);
122
126 GAMSSetRecord findRecord(conststd::벡터<std::string>& 키);
127
131
135 GAMSSetRecord findRecord(conststd::string& 키1);
136
141 GAMSSetRecord findRecord(conststd::string& 키1,conststd::string& key2);
142
148 GAMSSetRecord findRecord(conststd::string& 키1,conststd::string& 키2,conststd::string& key3);
149
153 GAMSSetRecord 병합기록(conststd::벡터<std::string>& 키);
154
158
162 GAMSSetRecord 병합기록(conststd::string& 키1);
163
168 GAMSSetRecord 병합기록(conststd::string& 키1,conststd::string& key2);
169
175 GAMSSetRecord 병합기록(conststd::string& 키1,conststd::string& 키2,conststd::string& key3);
176
180 GAMSSetRecord 추가기록(conststd::벡터<std::string>& 키);
181
185
189 GAMSSetRecord 추가기록(conststd::string& 키1);
190
195 GAMSSetRecord 추가기록(conststd::string& 키1,conststd::string& key2);
196
202 GAMSSetRecord 추가기록(conststd::string& 키1,conststd::string& 키2,conststd::string& key3);
203
204비공개:
205 친구 클래스GAMSDatabaseImpl;
206 친구 클래스GAMSSymbolImpl;
207 친구 클래스GAMSSymbolIter<GAMSSet>;
208 GAMSSet(메가 슬롯데이터베이스& 데이터베이스,공허* SymPtr);
209 GAMSSet(메가 슬롯데이터베이스& 데이터베이스,공허* SymPtr,int어두워요,conststd::string &이름,conststd::string &text);
210 GAMSSet(메가 슬롯데이터베이스& 데이터베이스,conststd::문자열& 이름,const int어두워요,conststd::문자열&텍스트,
211 GAMSEnum::SetTypesetType = GAMSEnum::SetType::Multi);
212 GAMSSet(메가 슬롯데이터베이스& 데이터베이스,conststd::문자열& 이름,conststd::문자열&텍스트,
213 conststd::벡터<GAMSDomain>& 도메인,GAMSEnum::SetTypesetType = GAMSEnum::SetType::Multi);
214};
215
216}// 네임스페이스 메가 슬롯
217
218#endif// GAMSSET_H
세트 유형
하위 유형을 설정합니다.
이것은 GAMSSet의 단일 레코드를 표현한 것입니다.
GAMSSetRecord mergeRecord(const std::string &key1, const std::string &key2)
GAMSSetRecord lastRecord(const std::string &key1, const std::string &key2)
GAMSSetRecord mergeRecord()
GAMSSet(const GAMSSymbol 및 기타)
GAMSSetRecord mergeRecord(const std::string &key1)
GAMSSetRecord findRecord()
GAMSSetRecord firstRecord()
GAMSSetRecord lastRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSetRecord firstRecord(const std::string &key1, const std::string &key2)
GAMSSetRecord addRecord(const std::string &key1)
GAMSSetRecord addRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSetRecord lastRecord(const std::벡터< std::string > &slice)
GAMSSetRecord addRecord()
GAMSSetRecord 마지막 레코드()
GAMSSymbolIter< GAMSSet > end()
GAMSSetRecord addRecord(const std::string &key1, const std::string &key2)
GAMSSetRecord findRecord(const std::벡터< std::string > &keys)
GAMSSymbolIter< GAMSSet > 시작()
GAMSSetRecord mergeRecord(const std::벡터< std::string > &keys)
GAMSSetRecord mergeRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSetRecord firstRecord(const std::벡터< std::string > &slice)
GAMSSet()
기본 생성자.
GAMSSetRecord lastRecord(const std::string &key1)
GAMSSetRecord firstRecord(const std::string &key1)
GAMSSetRecord firstRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSetRecord findRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSetRecord findRecord(const std::string &key1)
GAMSEnum::SetType setType()
GAMSSetRecord findRecord(const std::string &key1, const std::string &key2)
GAMSSet 및 연산자=(const GAMSSet &other)
GAMSSetRecord addRecord(const std::벡터< std::string > &keys)